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AI Insights · Timothy · April 2025

Top 5 Boxing Games Performance on Unified Platform in Latvia - Q1 2025

Explore the performance trends of the top boxing games in Latvia during Q1 2025, with insights on downloads, revenue, and user engagement.

Top 5 Boxing Games Performance on Unified Platform in Latvia - Q1 2025

In the first quarter of 2025, the top boxing games on a unified platform in Latvia showcased varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user engagement, with insights powered by Sensor Tower.

Real Boxing 2 by Vivid Games S.A. experienced a notable increase in weekly revenue, reaching its peak at approximately $69 in mid-March. Weekly downloads fluctuated, starting at 678 and dipping to 152 by early March, before climbing back to 284 at the end of the quarter.

WWE SLAM by Topps® Card Trader saw a resurgence in revenue around mid-February, peaking at $59 in mid-March. However, downloads remained minimal throughout the quarter, with only a handful of new users each week.

Real Boxing – Fighting Game also published by Vivid Games S.A., maintained steady revenue, peaking at $34 in late January. Downloads showed a downward trend initially but rebounded to 118 by the end of March.

Boxing Star:Sports Arena Fight from ThumbAge Co., Ltd. had a varied revenue pattern, with a significant peak of $36 in mid-February. Downloads saw a decline mid-quarter but ended strong with 141 downloads in the last week of March.

Burrito Bison: Launcha Libre by Kongregate had a notable increase in revenue at the end of the quarter, reaching $65. Its downloads were relatively stable, with a modest increase towards the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025