AI Insights · Timothy · April 2025
Top 5 Boxing Games Performance on Unified Platform in Latvia - Q1 2025
Explore the performance trends of the top boxing games in Latvia during Q1 2025, with insights on downloads, revenue, and user engagement.
In the first quarter of 2025, the top boxing games on a unified platform in Latvia showcased varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user engagement, with insights powered by Sensor Tower.
Real Boxing 2 by Vivid Games S.A. experienced a notable increase in weekly revenue, reaching its peak at approximately $69 in mid-March. Weekly downloads fluctuated, starting at 678 and dipping to 152 by early March, before climbing back to 284 at the end of the quarter.
WWE SLAM by Topps® Card Trader saw a resurgence in revenue around mid-February, peaking at $59 in mid-March. However, downloads remained minimal throughout the quarter, with only a handful of new users each week.
Real Boxing – Fighting Game also published by Vivid Games S.A., maintained steady revenue, peaking at $34 in late January. Downloads showed a downward trend initially but rebounded to 118 by the end of March.
Boxing Star:Sports Arena Fight from ThumbAge Co., Ltd. had a varied revenue pattern, with a significant peak of $36 in mid-February. Downloads saw a decline mid-quarter but ended strong with 141 downloads in the last week of March.
Burrito Bison: Launcha Libre by Kongregate had a notable increase in revenue at the end of the quarter, reaching $65. Its downloads were relatively stable, with a modest increase towards the end of March.
For more detailed insights and data, visit Sensor Tower.